My Monsters
My Monsters is an action-adventure VR game that with a 100% hand-painted art, creating a visually stunning world full of fantasy and surrealism. At the heart of the game is a deep narrative that explores humanity's greatest inner struggles - anxiety, fear, and loneliness. As a player, you are transported to Onirium, a dream-like realm where you meet Moti, a frightened little monster with no memory who you'll team up with to face a variety of enemies, solve intricate puzzles, and overcome challenges in a shared journey.
This game will be avaible at Meta Store and Steam.
In this project, I was in charge of Level Design, Game Design, Combat Design & QA.
This game is in its final moments of development and already won some awards and indications such as:
NYX - Best Adventure Game for Meta Quest VR
NYX - Best Indie Game for Meta Quest VR
LPG 2023 - Brazilian Funding Grant for Game Development
Gamescom Latam - Best XR/VR Game (Finalist)
SBG Manaus 2024 - Best Game (Finalist)
SBG Manaus 2024 - Best Graphics (Finalist)
SBG Manaus 2024 - Best Design (Finalist)
SBG Manaus 2024 - Best Technology (Finalist)
NYX - Best Adventure Game for Meta Quest VR
NYX - Best Indie Game for Meta Quest VR
LPG 2023 - Brazilian Funding Grant for Game Development
Gamescom Latam - Best XR/VR Game (Finalist)
SBG Manaus 2024 - Best Game (Finalist)
SBG Manaus 2024 - Best Graphics (Finalist)
SBG Manaus 2024 - Best Design (Finalist)
SBG Manaus 2024 - Best Technology (Finalist)



For more information on this project, just contact me.
Puzzle Box - Hidden Tales
Puzzle Box is a VR puzzle game that stands out for its 100% hand-painted art, transporting players into a realm of fantasy and surrealism. Drawing inspiration from the mysterious “Himitsu-Bako” or “Secret Boxes“, it elevates the puzzle-solving experience by weaving deep, meaningful stories into each intricate challenge. Players delve into an enigmatic box, each interaction unraveling a piece of a dreamlike narrative leading to enlightening discoveries. The tale “Immigrants”, presents an emotional journey of starting anew in unfamiliar territories.
In this project, I was in charge of Game Design, Level Design & Puzzles



For more information on this project, just contact me.
CapiVai / Giga Gloob
Game created for Giga Gloob a game platform from Globo Group, the largest media and communication conglomerate in Brazil and Latin America. A sidescroller runner game about a capybara that has to re-purpose recycling waste from nature and beyond into correct bins.
In this project, I was in charge of Game Design, Level Design, Concept, Illustration & Midia Kit.



For more information on this project, just contact me.
Invasão Espanhola (Spanish Invasion)
This is an interactive game in which players must throw balls at the projected boats on the wall. This was a project for the Museum of Florianópolis in order to celebrate the anniversary of the city. The game tells about the Spanish invasion that happened on the island of Santa Catarina in 1777.
In addition to the game, the physical environment of the place was also concepted and implemented containing information about the invasion.
In this project I was in charge of Game Design, Concept, Illustration, VFX Particles & Physical Environment Desing.
For more information on this project, just contact me.
EnergiCidadEE
EnergiCidadEE is an educational game to instruct sanitary engineers on how to manage the water supply of a city. The player is has the mission to make the water supply system more efficient during the period of 7 years. At the end the player can analyze how much was spent and how much they managed to save in the budget. The game also gives facilitated information about the places the water has passed through and the process of it.
In this project I was in charge of Game Design, Concept, Illustration, UI, & Animation.
For more information on this project, just contact me.
Drag Me To Heaven
Drag Me to Heaven is a mobile game in which the player takes on the role of a friendly skeleton who must flee hell and ascend to heaven. The game has as one of its main objectives to be simple, but challenging. To ascend, you must use the skeleton's soul as a slingshot to throw the character up the platforms while avoiding the thorns and obstacles.
This was an agile production project in which I was responsible for Game Design, Level Design & Team Management.


For more information on this project, just contact me.
High Tide
Game produced for the 8th UNIVALI (University of the Itajaí Valley) Game Jam, with the theme: Post-Apocalypse. This was the first edition in which teams had a week to complete the project.
Game Description: After an ancient being woke up at the bottom of the sea, the waters rose, destroying the largest part of the civilization and the rest of the survivors still have to deal with many mutated sea creatures. Few are those who survived... the High Tide.
In this project I was in charge of Game Design, Level Design, Character Design & Animation.




For more information on this project, just contact me.
Aztec Soul
This game won 3rd place in a Game Jam organized by UNIVALI (University of the Itajaí Valley).
Aztec Soul is a boss rush game in pixel art. This project was developed in partnership with three other people who were also in charge of development, implementation and sound aspects.
In this project I was in charge of Game Design, Level Design, Pixel art & Animation.








For more information on this project, just or contact me.
Megaman X Boardgame
A Megaman X boardgame! Beat all bosses, acquire the power-ups and armors to be the first one to defeat Sigma.
In this game the players have to compet against each other to be the first to defeat Sigma and win the game.
This game is a non-profit project for college.
In this game the players have to compet against each other to be the first to defeat Sigma and win the game.
This game is a non-profit project for college.



Valhalla Jungle Boardgame
Valhalla Jungle is a RPG boardgame with a strong D&D influence in which Vikings try to recover their ship in a place dominated by legends from brazilian folklore. The illustrations of the folkloric characters were taken from the Guerreiros Folclóricas (Folkoric Warriors) by Joel C.Santos. This game is a non-profit college project.
Game Intro: A group of Vikings were sailing until a mysterious cyclone separates them from their boat and throws them into an unknown land. Now they must explore the land and face mystical creatures to retrieve their boat and go home.






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